﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace X3DXNA.interfaces
{
    public interface IBounding
    {
        bool Intersects(BoundingFrustum frustum);
        float? Intersects(Ray ray);
        void tranformBounding(Matrix world);
    }
}
